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Sander Bakkes: Rapid Adaptation of Video Game AI
ICGA Journal, 34(1):30-31, 2011
Managing Uncertainty in Stratego
ICGA Journal, 34(1):27-29, 2011
The Dangers of Random Playouts
ICGA Journal, 34(1):25-26, 2011
What is Original?
ICGA Journal, 34(1):1-2, 2011
Towards Optimal Play in Multi-Player Yahtzee
ICGA Journal, 34(1):7-21, 2011
Attack of the Clones
ICGA Journal, 34(1):3-6, 2011
Change of Email Addresses
ICGA Journal, 33(4):189, 2010
Automatic Generation and Evaluation of Recombination Games
ICGA Journal, 33(4):215-216, 2010
Stonehenge Solved
ICGA Journal, 33(1):1, 2010
A Minors Hash Table in Chinese-Chess Programs
ICGA Journal, 33(1):18-33, 2010
The Drosophila Revisited
ICGA Journal, 33(2):65-66, 2010
Genetic Algorithms for Automatic Search Tuning
ICGA Journal, 33(2):67-79, 2010
Farewell to the Turing Test?
ICGA Journal, 33(3):125-126, 2010
Human Superiority Restored
ICGA Journal, 33(3):150-151, 2010
A Shogi Program Based on Monte-Carlo Tree Search
ICGA Journal, 33(2):80-92, 2010
From Chinese Room to Human Window
ICGA Journal, 33(3):127-139, 2010
Welcome to the New Deputy Editor
ICGA Journal, 33(1):2, 2010
Stonehenge: Outcome of All First Moves and PSPACE-Completeness
ICGA Journal, 33(1):34-41, 2010
Omid David-Tabibi: Mimicking the Black Box
ICGA Journal, 33(1):42-43, 2010
Static Exchange Evaluation with αβ-Approach
ICGA Journal, 33(1):3-17, 2010
Chinese Dark Chess
ICGA Journal, 33(2):93-106, 2010
Aesthetics in Mate-in-3 Combinations (Part I: Combinatorics and Weights)
ICGA Journal, 33(3):140-148, 2010
Chess Endgame Knowledge Advances
ICGA Journal, 33(3):149, 2010
Aesthetics in Mate-in-3 Combinations (Part II: Normality)
ICGA Journal, 33(4):202-211, 2010
How Can Humans Learn from Computers?
ICGA Journal, 33(4):217-218, 2010
Monte-Carlo Simulation Balancing Applied to 9x9 Go
ICGA Journal, 33(4):191-201, 2010
A Change to Aesthetics
ICGA Journal, 33(4):189, 2010
Entropy in Go
ICGA Journal, 32(1):34-40, 2009
Solving Go for Rectangular Boards
ICGA Journal, 32(2):77-88, 2009
On the Relation between Perception and Recognition in Shogi
ICGA Journal, 32(1):12-22, 2009
Twilight Chess - A Chess Variant Designed to Rehabilitate Human vs. Computer Challenge
ICGA Journal, 32(2):89-92, 2009
Building Controllers for Tetris
ICGA Journal, 32(1):3-11, 2009
Improvements on Learning Tetris with Cross Entropy
ICGA Journal, 32(1):23-33, 2009
Exploring the Search Space of Texas Hold'em
ICGA Journal, 32(2):67-76, 2009
Spotlights on Amazons and Hangman
ICGA Journal, 32(3):129-130, 2009
Chess Endgame Update
ICGA Journal, 32(4):228, 2009
Time Management During a Chess Game
ICGA Journal, 32(4):206-220, 2009
Towards a Characterization of Chance in Games
ICGA Journal, 32(4):187-205, 2009
The Last-Good-Reply Policy for Monte-Carlo Go
ICGA Journal, 32(4):221-227, 2009
Localizing Search in Monte-Carlo Go using Statistical Covariance
ICGA Journal, 32(3):154-160, 2009
Playing Perfect Hangman
ICGA Journal, 32(3):149-153, 2009
Playing Amazons Endgames
ICGA Journal, 32(3):140-148, 2009
Between E5 and F5
ICGA Journal, 32(4):186, 2009
Learning the Piece Values for Three Chess Variants
ICGA Journal, 31(4):209-233, 2008
6×6 LOA is Solved
ICGA Journal, 31(4):234-238, 2008
Monte-Carlo Go with Knowledge-Guided Simulations
ICGA Journal, 31(2):67-76, 2008
Cross-Entropy for Monte-Carlo Tree Search
ICGA Journal, 31(3):145-156, 2008
A Survey of NP-Complete Puzzles
ICGA Journal, 31(1):13-34, 2008
Theme Detection and Evaluation in Chess
ICGA Journal, 31(2):97-109, 2008
Move Generation with Perfect Hash Functions
ICGA Journal, 31(1):3-12, 2008
The Compact Chessboard Representation
ICGA Journal, 31(3):157-164, 2008
How Trustworthy is Crafty's Analysis of Chess Champions?
ICGA Journal, 31(3):131-144, 2008
An Analysis of UCT in Multi-Player Games
ICGA Journal, 31(4):195-208, 2008
Retrograde Approximation Algorithms for Jeopardy Stochastic Games
ICGA Journal, 31(2):77-96, 2008
Computing "Elo Ratings" of Move Patterns in the Game of Go
ICGA Journal, 30(4):198-208, 2007
Searching Solitaire in Real Time
ICGA Journal, 30(3):131-142, 2007
Avoiding Rotated Bitboards with Direct Lookup
ICGA Journal, 30(2):85-91, 2007
Gentlemen, Stop Your Engines!
ICGA Journal, 30(3):150-156, 2007
An Efficient Approach to Solve Mastermind Optimally
ICGA Journal, 30(3):143-149, 2007
Checking Life-and Death Problems in Go
ICGA Journal, 30(2):67-74, 2007
Using Bitboards for Move Generation in Shogi
ICGA Journal, 30(1):25-34, 2007
Playing the Right Atari
ICGA Journal, 30(1):35-42, 2007
An Efficient Heuristic for Evolving An Agent in the Strategy Game of Ayo
ICGA Journal, 30(2):92-96, 2007
Using the Loopy Belief Propagation in Siguo
ICGA Journal, 30(4):209-220, 2007
Factors Affecting Diminishing Returns for Searching Deeper
ICGA Journal, 30(2):75-84, 2007
A Program to Play Kriegspiel
ICGA Journal, 30(1):3-24, 2007
Pseudo-Optimal Strategies in No-Limit Poker
ICGA Journal, 29(3):143-149, 2006
New Approximate Strategies for Playing Sum Games
ICGA Journal, 29(4):191-198, 2006
A New Heuristic Search Algorithm for Capturing Problems in Go
ICGA Journal, 29(4):183-190, 2006
Nim is Easy, Chess is Hard - But Why??
ICGA Journal, 29(4):203-206, 2006
Chess Endgame News
ICGA Journal, 29(1):40, 2006
A Chess Composer of Two-Move Mate Problems
ICGA Journal, 29(1):3-23, 2006
A New Implementation of Error Analysis in Game Trees
ICGA Journal, 29(2):55-64, 2006
Computer Analysis of World Chess Champions
ICGA Journal, 29(2):65-73, 2006
Chess Endgame News
ICGA Journal, 29(3):150, 2006
Chess Endgame News
ICGA Journal, 29(2):79, 2006
Pool Physics Simulation by Event Prediction 2: Collisions
ICGA Journal, 29(1):24-31, 2006
On the Importance of Embracing Risk in Tournaments
ICGA Journal, 29(4):199-202, 2006
A Tool for the Direct Assessment of Poker Decisions
ICGA Journal, 29(3):119-142, 2006
Is Aesthetics Computable?
ICGA Journal, 29(1):32-39, 2006
6-Man Chess Solved
ICGA Journal, 28(3):153-153, 2005
Comparing Move Choices of Chess Search Engines
ICGA Journal, 28(2):67-76, 2005
The Nature of Retrograde Analysis for Chinese Chess - Part 2
ICGA Journal, 28(3):140-152, 2005
Using Joseki for Tactics Deployment in Computer Go
ICGA Journal, 28(3):154-158, 2005
The Effect of Hash Signature Collisions in a Chess Program
ICGA Journal, 28(3):131-139, 2005
Chess-Endgame News
ICGA Journal, 28(4):243-243, 2005
Solving Checkers: First Result
ICGA Journal, 28(1):32-36, 2005
The Nature of Retrograde Analysis for Chinese Chess - Part 1
ICGA Journal, 28(2):91-105, 2005
Union-Connections and Straightforward Winning Strategies in Hex
ICGA Journal, 28(1):3-12, 2005
Yet Another Mastermind Strategy
ICGA Journal, 28(1):13-20, 2005
Randomised Evaluations in Single-Agent Search
ICGA Journal, 28(1):21-31, 2005
New Results in Deep-Search Behaviour
ICGA Journal, 28(4):203-213, 2005
Pool Physics Simulation by Event Prediction 1: Motion Transitions
ICGA Journal, 28(4):214-222, 2005
Blockage Detection in Pawn Endgames
ICGA Journal, 27(3):150-158, 2004
The Morph Project in 2004
ICGA Journal, 27(4):226-232, 2004
80-Square Chess
ICGA Journal, 27(2):81-95, 2004
Adaptive Expert Decision Making: Skilled Chess Players Search More and Deeper
ICGA Journal, 27(4):209-216, 2004
Battleships as a Decision Problem
ICGA Journal, 27(3):142-149, 2004
Checking Indefinitely in Chinese Chess Endgames
ICGA Journal, 27(1):19-37, 2004
Computing Tigers and Goats
ICGA Journal, 27(3):131-141, 2004
The Chess Query Language: CQL
ICGA Journal, 27(4):217-225, 2004
Alpha-Beta Search Enhancements with a Real-Value Game-State Evaluation Function
ICGA Journal, 27(1):38-43, 2004
Efficient Control of Selective Simulations
ICGA Journal, 27(2):67-80, 2004
Fischer Numbers
ICGA Journal, 27(1):44-46, 2004
Follow-up on "Self-play, Deep Search, and Diminishing Returns"
ICGA Journal, 26(2):75-80, 2003
Self Play: Statistical Significance
ICGA Journal, 26(2):115-118, 2003
Two Learning Algorithms for Forward Pruning
ICGA Journal, 26(3):165-181, 2003
The Move-Decision Strategy of Indigo
ICGA Journal, 26(1):14-27, 2003
The Perfect 7-Piece Checkers Database
ICGA Journal, 26(4):229-238, 2003
Reference Fallible Endgame Play
ICGA Journal, 26(2):81-91, 2003
Man Equals Machine in Chess
ICGA Journal, 26(1):9-13, 2003
Optimizing GoTools' Search Heuristics using Genetic Algorithms
ICGA Journal, 26(1):28-48, 2003
ABALEARN: a Program that Learns how to Play Abalone
ICGA Journal, 26(4):219-228, 2003
The State of the Art in Man vs. "Machine" Chess
ICGA Journal, 26(1):3-8, 2003